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Faith Lehane ([personal profile] definitionofcrazy) wrote2025-01-12 07:09 pm

App for Route 666

Player: Yon Fellow
Contact: DM this account, or on plurk at [personal profile] yonfellow
Age: I assure you I am well into my 30s
Other Characters: None, at least so far

Name: Faith Lehane
Canon: Buffy the Vampire Slayer/Angel
Canon Point: Shortly after Buffy S7E22 "Chosen"
Age: ~22

Backstory: Wiki is here, canonpoint is before the sequel comics so that's not relevant yet.
Personality:

+She normally comes across as kinda quiet, laid back, easygoing, and unconcerned. This is mostly because she's too tired to bother being as volatile as she used to be- it comes back to the surface quickly with a little nudging. She's extremely temperamental, judgmental, cynical, and prone to acting first and thinking later, but she's working on it.

+Her main motivation is helping people- she's got a pretty checkered history of murdering people on behalf of the Big Bad. The guy who got her back on the path is Angel, and she'd basically nuke a city to protect him, but other than that, she’ll try to do the best she can at this ‘hero’ jazz. She’s not… great at it.

+She's got a list of regrets a mile long, you could write a thousand words just on those. She used to do some pretty nasty stuff out of spite, insecurity, and envy. Particular highlights include the first human she ever killed (Allan Finch), the laundry list of things she did to Buffy Summers, and the things she did to try and force Angel to try and kill her during a brief suicidal period of self-loathing.

Her biggest fear is that she really is incapable of being a good or worthy person. It was the motivation of the insecurity and envy that first motivated her villain turn- she felt constantly inadequate and unloved by comparison with Buffy Summers, the “true” Slayer (in her eyes.)

+She's actually gone through a lot of breakdowns and blowups in her life, and it burned her out. It would take a lot to get her to that level again. Which is not to say she has the patience of a saint now; it doesn't take much to get her upset, she's just not as prone to losing control as she used to be. When she does get upset, she’s less with the yelling or crying and more with the punching. Of course, she could be brought to tears again, if something hit her in a particularly vulnerable point.

+Oh, she's got lots of practice at change and trauma, she's been dealing with them since before she was a Slayer. As a child, she was abandoned by her father and neglected by her mother, so she was practically raised feral on the streets. She had to deal with the murder of her first Watcher right in front of her, the ugly development and downward spiral of her friendship with Buffy Summers and her friends, her own near-death after one of her own plans backfired, the loss of her (evil) former mentor and father-figure, her own plan to steal Buffy’s body and life backfiring due to her own self-loathing, and then her attempt at self-destruction. Even when she did become a “good guy” again, she nearly died at the hands of a now-soulless Angel and then wound up foisted into a leadership position when she tried to help Buffy- a role she tried her best to fill, but felt that she failed at entirely.

She tries to pretend it doesn't bother her anymore. It does. It definitely does. And turning into a monster will probably bother her even more, though how exactly it affects her might depend on the monster.


Powers/Abilities: Faith isn't exactly an expert fighter or strategic mastermind, though she display have a certain talent for figuring out how to hurt people when she wants to. Mostly, she gets by on sheer bravado and slayer powers. By this canon point, she has developed some fighting skills through sheer experience, but she still doesn't have special training or technique.
  • Slayer Strength: Slayers are gifted with supernatural strength. Their strength vastly exceeds those of vampires and most demons- even dangerous vampires such as Angel, Spike, or the Master can't match them in sheer muscle, and they're able to lift and wield legendary weapons like troll hammers. The only entities that demonstrated greater physical power than the Slayers are unique creations like Adam or literal deities in physical form like Glory.
  • Slayer Endurance: Slayers are resistant to injury, able to endure damage that would incapacitate a normal human with only minor impairments, ranging from "taking blows from the demons and vampires they fight" to "Getting hit by a car and walking it off." Even when they are successfully injured, they recover from these injuries faster than most- Faith recovered from a knife wound in the gut and a fall from a high-rise onto a moving truck, able to walk and fight a few months from what probably would have killed or at least permanently incapacitated a normal girl. This doesn't render them immune to weapons or injury, merely resistant to them; blades can still cut them normally, and they can't function without any of the organs a normal human needs, nor can they regenerate missing parts. Additionally, drugs affect them normally, aside from a slightly elevated tolerance.
  • Slayer Speed/Agility: Slayers routinely display acts of impossible reflexes and speed, such as catching crossbow bolts in flight or swords mid-swing without injury. This can extend to their running speed as well, and they can sometimes outrun even speeding vehicles. As it is the least-honed of her Slayer powers, Faith will not possess this ability when she arrives.
  • Slayer Senses: Slayers possess an innate instinct, a heightened sense of awareness that enabled them to not only sense physical threats, but metaphysical ones, able to sense mystical forces that were malevolent. Most notably, they tended to be able to sniff out vampires quickly, but other demons and even threatening humans could still trigger their senses; Faith twice sensed ordinary human attackers attempting to sneak up behind her and was able to respond.
  • Dreams: Slayers had a mild psychic connection to the Powers That Be and to the previous Slayers of the Slayer line, which manifested itself in dreams. These dreams could either be of the lives of previous Slayers, or visions of impending threats that the Slayer would have to fight. It served as both a warning and a source of instruction to Slayers. As the Powers That Be and the rest of the Slayer line (presumably) don't exist in Revan, Faith will not possess this ability when she arrives.

Inventory: Aside from a mundane yet practical outfit (mostly- let's quietly ignore the platform boots) all she has on her person is a wooden stake tucked into her jacket pocket. It is literally just an ordinary length of wood, sharpened to a point.
Game Plans: Honestly, I just want to play out her ongoing messy struggle with doing the right thing. Either the poor girl finds some genuine self-love or she descends back into being a (metaphorical as well as literal) monster, we'll see which.
Monster Choice:
1: Undead (Custom-Dullahan) Partly it would be such a stark and fun contrast from her usual tempestuous nature to be something so deathly and inhuman, partly it feels like a fun spin on the Slayer's burden (Death is your gift) and partly the Dullahan is just a cool unique concept. Definitely my favorite/preferred choice.
2: Taurus (Satyr): The flipside of Dullahan, Satyr would be the most like Faith in temperament- the euphoric highs, the tumultuous rages, the hedonistic impulses. It's like who she used to be turned up to eleven. This is also the least monstrous or "problematic" of the three choices, and the one she'd probably be the most comfortable with.
3: Infernal (Unknown/Unclear): It could be fun to toy with her being literally demonic in some way, though admittedly it's the option out of the three I have the least ideas for. I'm still willing to explore options, though. Could just go straight hellhound/cerberus, or just try to customize something.
Vehicle Choice:
A black 1995 Jeep Cherokee XJ, about like so. Quality: Tough.

Sample: With Arcade.
 

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